This has been driving me a little crazy here.
Short story, I decided to play Skyrim again, and I'm spoiled by PC mods. However they took up a lot of space, so I deleted them awhile back.
Starting fresh, most of my mods work without a hitch (perhaps a few performance issues. If people have any tips for that, I'd appreciate it. Please.) and even the ENB mod itself seems to be just fine with the exception of the 'God Rays' effect.
I'm sure you know what I mean. Those light shafts that appear past objects when they block the sun. People call them any number of names.
First, my list of mods. It's very small right now:
My hardware (This is here also if someone wants to recommend performance boosts for the game)
I've tried what I could think of. Maybe something basic slipped my mind. Here's what I've made sure to try:
-bFloatPointRenderTarget=1
-iBlurDeferredShadowMask=3
-Downloading different versions of both the ENB preset, and the ENB files from enbdev
-Trying different drivers
-Making sure to disable both Antialiasing and Ansiotropic filtering in game, config files, and Nvidia control panel
-Different ENB presets (I tried default, Realvision, and Sharpshooters)
-Toggling the God Rays on and off both in config files and in-game
-Turning the effect multiplier up to make sure it just wasn't a faint effect
Nothing I've tried has worked, in any order or combination.
Searching online for an answer has only given me unanswered questions of the solutions I've tried above.
Short story, I decided to play Skyrim again, and I'm spoiled by PC mods. However they took up a lot of space, so I deleted them awhile back.
Starting fresh, most of my mods work without a hitch (perhaps a few performance issues. If people have any tips for that, I'd appreciate it. Please.) and even the ENB mod itself seems to be just fine with the exception of the 'God Rays' effect.
I'm sure you know what I mean. Those light shafts that appear past objects when they block the sun. People call them any number of names.
First, my list of mods. It's very small right now:
Skyrim God Rays Mod Pack
Realvision ENB v279b
Birds of Skyrim
Audio Overhaul for Skyrim 2
Real Clouds Version 2.0
Skysight-Simply Bigger Trees (All types of trees)
Skysight- Simply Bigger Trees- Slower Moving Branches Plugin
Verdant- A Skyrim Grass Plugin (2.2)
Enhanced Light and FX
Skyrim- Enhanced Camera
Wet and Cold
Skyrim Flora Overhaul
Skyrim Flora Overhaul- SFO Billboards
Skyrim HD- 2K Textures
Climates of Tamriel
Immersive HUD
SkyUI
Enhanced Blood Textures
Static Mesh Improvement Mod
Birds of Skyrim
Audio Overhaul for Skyrim 2
Real Clouds Version 2.0
Skysight-Simply Bigger Trees (All types of trees)
Skysight- Simply Bigger Trees- Slower Moving Branches Plugin
Verdant- A Skyrim Grass Plugin (2.2)
Enhanced Light and FX
Skyrim- Enhanced Camera
Wet and Cold
Skyrim Flora Overhaul
Skyrim Flora Overhaul- SFO Billboards
Skyrim HD- 2K Textures
Climates of Tamriel
Immersive HUD
SkyUI
Enhanced Blood Textures
Static Mesh Improvement Mod
My hardware (This is here also if someone wants to recommend performance boosts for the game)
GPU- 980ti
CPU- Xeon 1231v2
RAM- 16 GB
OS- Windows 8 Pro 64-bit
Nvidia Driver Version- 368.22
CPU- Xeon 1231v2
RAM- 16 GB
OS- Windows 8 Pro 64-bit
Nvidia Driver Version- 368.22
I've tried what I could think of. Maybe something basic slipped my mind. Here's what I've made sure to try:
-bFloatPointRenderTarget=1
-iBlurDeferredShadowMask=3
-Downloading different versions of both the ENB preset, and the ENB files from enbdev
-Trying different drivers
-Making sure to disable both Antialiasing and Ansiotropic filtering in game, config files, and Nvidia control panel
-Different ENB presets (I tried default, Realvision, and Sharpshooters)
-Toggling the God Rays on and off both in config files and in-game
-Turning the effect multiplier up to make sure it just wasn't a faint effect
Nothing I've tried has worked, in any order or combination.
Searching online for an answer has only given me unanswered questions of the solutions I've tried above.
Skyrim: Special Edition is a buggy mess on consoles. In just a few hours playing on Xbox One, I encountered NPCs floating above chairs, twitchy mammoths, seconds-long pauses in animation, echoing dialogue and other glitches that are unforgivable for a game that came out in 2011 and, in 2016, costs $60 on console.
That price tag is likely a combination of Special Edition’s DLC pack-ins and mod support, as well as “remastered art and effects,” “dynamic depth of field” and, thankfully, “volumetric god rays.” Despite these improvements, many other players on Xbox One have reported freezing, bad frame rates, stuck NPCs, vanishing weapons and semi-frequent crashes, all without added mods in the game. Actually, the most popular mod for Skyrim Special Edition is a comprehensive and unofficialpatch mod for consoles.
To give you a sense of the jankiness, I spent 17 minutes and 20 seconds capturing footage of Skyrim Special Edition on Xbox this morning for this article. I expected to need more time. It was not necessary.
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Here, I was riding a horse over some rocks. My horse slowly tilted downward and face-planted—literally—inside a boulder.
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Here, the draw distance is very sad. Not-too-far-off landscape appears clumsily, bit by bit, in many of Skyrim: Special Edition’s zones.
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I soon encountered a mammoth, encountering a rock, encountering some turbulence. Fasten your seatbelt.
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And then, I thought, why not use some destruction magic on that mammoth? I did not think it would hide inside the ground.
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What is even happening.
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Here, the mammoth is still stuck inside a rock, but also, look at those awful 2D-ish plant textures. Look at them!
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Later, I found my horse again. We shared a brief and wild ride, during which I was thrown onto the ground. That pause in the animation is from the game, and not my gif-making software. It’s the same for the mid-air camera shift.
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Ah, yes, that time a crab materialized from the Earth, with little resistance from the ground. Camouflage or remastered physics?
Kotaku’s Heather Alexandra played on PlayStation 4 for a span of two hours last evening and encountered numerous glitches and one crash. She told me, “The most noticeable glitches centered around animations. An attempt to maul someone as a werewolf lead to a particularly egregious animation delay that I initially thought was a soft lock.”
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Heather also noticed that “updated lighting and particle effects rest side by side with low resolution textures and a poor draw distance. At one point, my character went partially bald. These small flaws added up over time. The game world itself lacks the polish seen in the game’s trailer,” she said.
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An example of the sorts of funky textures Heather noticed while playing:
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Bethesda’s policy, announced late October, is to not furnish media with advanced review copies until a day before the game’s release, a decision that inevitably delays reports on Skyrim’s stability. Veteran Skyrim players probably expected some jankiness going in, given that the original game is also infamous for bugs, but even so, these disruptive glitches should be unacceptable in 2016.
Skyrim Special Edition does offer a lot of new content: Dawnguard, Hearthfire and Dragonborn, as well as thousands upon thousands of mods that justify playing through it again, or for the first time, if you missed it originally. That being said, the popularity of the unofficial patch mod, which aims to fix many of Bethesda’s blunders, is telling. Players aren’t rushing to make Skyrim sexier, or to add wild nonsense mods: They want a game that runs decently.
The Special Edition includes the critically acclaimed game and add-ons with all-new features like remastered art and effects, volumetric god rays, dynamic depth of field, screen-space reflections, and more. Released: 2016 Genre: RPG Engine: GameBryo |
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